AI Insights · Timothy · July 2025
Top 5 First Person Games on iOS in the UK: Q2 2025
Explore the performance trends of leading first-person games on iOS in the UK during Q2 2025, highlighting downloads, revenue, and active users.
In the second quarter of 2025, first-person games on iOS in the United Kingdom showcased varying trends in downloads, revenue, and active user engagement. Let's delve into the performance of the top five games in this category.
Minecraft: Dream it, Build it!, published by Mojang, experienced fluctuations in its weekly revenue, reaching a peak of about $191.9K in mid-April and settling at $85.7K by the end of June. The weekly downloads started strong at approximately 6.8K in early April but gradually decreased to around 4K by the quarter's end. Active users initially increased to 148.6K in early April, dipping to 98.2K by late April, and finally climbing back to 107.4K by the end of June.
Call of Duty®: Mobile from Activision Publishing, Inc. showed an upward trajectory in revenue, peaking at $168.1K in the last week of June. Weekly downloads saw a decline from 12.6K in mid-April to 7.3K by the end of the quarter. Active users also saw a decrease from 256.1K at the start to 193.7K in the final week.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. had a consistent weekly revenue, hovering around $21.8K by the end of June. Downloads peaked at 3.7K in mid-April but dropped to around 2K by quarter-end. Active users, however, rose significantly from 1.7K at the start to 7.4K by the end of June.
Blackjack 21: Blackjackist from KamaGames observed a steady weekly revenue, closing the quarter with approximately $12.2K. Downloads fluctuated, starting at 3.1K in early April and falling to 1.7K by the end of June. Active users decreased from 7K to 5.7K over the quarter.
Finally, Hunting Sniper: Showdown by SPARKS INFORMATION (SINGAPORE) PTE. LTD. saw its revenue rise to $19.2K by the end of June. Downloads showed a similar increase, reaching 3.9K by the quarter's close. Active users fluctuated, ending the quarter at 17.6K.
These insights, provided by Sensor Tower, highlight the dynamic nature of the gaming market. For more detailed analyses and trends, visit Sensor Tower's platform.